unreal.MaxConcurrentResolutionRule
¶
-
class
unreal.
MaxConcurrentResolutionRule
¶ Bases:
unreal.EnumBase
EMax Concurrent Resolution Rule
C++ Source:
Module: Engine
File: SoundConcurrency.h
-
PREVENT_NEW
¶ When Max Concurrent sounds are active do not start a new sound.
- Type
0
-
STOP_FARTHEST_THEN_OLDEST
¶ When Max Concurrent sounds are active stop the furthest sound. If all sounds are the same distance then stop the oldest.
- Type
3
-
STOP_FARTHEST_THEN_PREVENT_NEW
¶ When Max Concurrent sounds are active stop the furthest sound. If all sounds are the same distance then do not start a new sound.
- Type
2
-
STOP_LOWEST_PRIORITY
¶ Stop the lowest priority sound in the group. If all sounds are the same priority, then it will stop the oldest sound in the group.
- Type
4
-
STOP_LOWEST_PRIORITY_THEN_PREVENT_NEW
¶ Stop the lowest priority sound in the group. If all sounds are the same priority, then it won’t play a new sound.
- Type
6
-
STOP_OLDEST
¶ When Max Concurrent sounds are active stop the oldest and start a new one.
- Type
1
-
STOP_QUIETEST
¶ Stop the sound that is quietest in the group.
- Type
5