unreal.MediaBundle
¶
-
class
unreal.
MediaBundle
(outer=None, name='None')¶ Bases:
unreal.Object
A bundle of the Media Asset necessary to play a video & audio
C++ Source:
Plugin: MediaFrameworkUtilities
Module: MediaFrameworkUtilities
File: MediaBundle.h
Editor Properties: (see get_editor_property/set_editor_property)
lens_parameters
(OpenCVLensDistortionParameters): [Read-Write] Lens parameters of the sourceloop_media_source
(bool): [Read-Write] Controls MediaPlayer looping optionmedia_bundle_actor_class
(type(Class)): [Read-Write] Class to spawn for that asset.media_source
(MediaSource): [Read-Write] MediaBundle internal MediaSourcereference_count
(int32): [Read-Only] Internal reference counter of active media playerreopen_source_on_error
(bool): [Read-Write] Automatically try to open the MediaSource again if an error is detectedundistorted_camera_view_info
(OpenCVCameraViewInfo): [Read-Only] CameraView information for the undistorted space
-
get_lens_displacement_texture
() → TextureRenderTarget2D¶ Get the lens displacement Render Target.
- Returns
- Return type
-
get_material
() → MaterialInterface¶ Get the material interface.
- Returns
- Return type
-
get_media_player
() → MediaPlayer¶ Get the media player.
- Returns
- Return type
-
get_media_source
() → MediaSource¶ Get the media source.
- Returns
- Return type
-
get_media_texture
() → MediaTexture¶ Get the media texture.
- Returns
- Return type
-
get_undistorted_camera_view_info
() → OpenCVCameraViewInfo¶ Get the undistorted space camera view information.
- Returns
- Return type