unreal.MediaFrameworkCapturePanel

class unreal.MediaFrameworkCapturePanel(outer=None, name='None')

Bases: unreal.Object

Media Framework Capture Panel

C++ Source:

  • Plugin: MediaFrameworkUtilities

  • Module: MediaFrameworkUtilitiesEditor

  • File: MediaFrameworkCapturePanelBlueprintLibrary.h

add_render_target_capture(media_output, render_target, capture_options)None

Add a render target 2d to be captured.

Parameters
add_viewport_capture(media_output, camera, capture_options, view_mode=ViewModeIndex.VMI_UNKNOWN)None

Add a camera to be used when capturing the current viewport.

Parameters
empty_render_target_capture()None

Clear all the render target captures.

empty_viewport_capture()None

Clear all the viewport captures.

set_current_viewport_capture(media_output, capture_options, view_mode=ViewModeIndex.VMI_UNKNOWN)None

Change the setting for capturing the current viewport.

Parameters
start_capture()None

Capture the camera’s viewport and the render target.

stop_capture()None

Stop the current capture.