unreal.MediaFrameworkCapturePanel
¶
-
class
unreal.
MediaFrameworkCapturePanel
(outer=None, name='None')¶ Bases:
unreal.Object
Media Framework Capture Panel
C++ Source:
Plugin: MediaFrameworkUtilities
Module: MediaFrameworkUtilitiesEditor
File: MediaFrameworkCapturePanelBlueprintLibrary.h
-
add_render_target_capture
(media_output, render_target, capture_options) → None¶ Add a render target 2d to be captured.
- Parameters
media_output (MediaOutput) –
render_target (TextureRenderTarget2D) –
capture_options (MediaCaptureOptions) –
-
add_viewport_capture
(media_output, camera, capture_options, view_mode=ViewModeIndex.VMI_UNKNOWN) → None¶ Add a camera to be used when capturing the current viewport.
- Parameters
media_output (MediaOutput) –
camera (Actor) –
capture_options (MediaCaptureOptions) –
view_mode (ViewModeIndex) –
-
set_current_viewport_capture
(media_output, capture_options, view_mode=ViewModeIndex.VMI_UNKNOWN) → None¶ Change the setting for capturing the current viewport.
- Parameters
media_output (MediaOutput) –
capture_options (MediaCaptureOptions) –
view_mode (ViewModeIndex) –