unreal.MediaLibrary
¶
-
class
unreal.
MediaLibrary
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
Blueprint library for Media related functions.
C++ Source:
Module: MediaAssets
File: MediaBlueprintFunctionLibrary.h
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classmethod
enumerate_audio_capture_devices
(filter=- 1)¶ Enumerate available audio capture devices.
To filter for a specific subset of devices, use the MakeBitmask node with EMediaAudioCaptureDeviceFilter as the Bitmask Enum.
- Parameters
filter (int32) – The types of capture devices to return (-1 = all).
- Returns
out_devices (Array(MediaCaptureDevice)): Will contain the available capture devices.
- Return type
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classmethod
enumerate_video_capture_devices
(filter=- 1)¶ Enumerate available audio capture devices.
To filter for a specific subset of devices, use the MakeBitmask node with EMediaVideoCaptureDeviceFilter as the Bitmask Enum.
- Parameters
filter (int32) – The types of capture devices to return (-1 = all).
- Returns
out_devices (Array(MediaCaptureDevice)): Will contain the available capture devices.
- Return type
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classmethod
enumerate_webcam_capture_devices
(filter=- 1)¶ Enumerate available audio capture devices.
To filter for a specific subset of devices, use the MakeBitmask node with EMediaWebcamCaptureDeviceFilter as the Bitmask Enum.
- Parameters
filter (int32) – The types of capture devices to return (-1 = all).
- Returns
out_devices (Array(MediaCaptureDevice)): Will contain the available capture devices.
- Return type