class unreal.MediaProfile(outer=None, name='None')

Bases: unreal.Object

A media profile that configures the inputs, outputs, timecode provider and custom time step.

C++ Source:

  • Plugin: MediaFrameworkUtilities

  • Module: MediaFrameworkUtilities

  • File: MediaProfile.h

Editor Properties: (see get_editor_property/set_editor_property)

  • custom_time_step (EngineCustomTimeStep): [Read-Write] Custom time step

  • media_outputs (Array(MediaOutput)): [Read-Write] Media outputs.

  • media_sources (Array(MediaSource)): [Read-Write] Media sources.

  • override_custom_time_step (bool): [Read-Write] Override the Engine’s Custom time step defined in the project settings.

  • override_timecode_provider (bool): [Read-Write] Override the Engine’s Timecode provider defined in the project settings.

  • timecode_provider (TimecodeProvider): [Read-Write] Timecode provider.