unreal.MediaTextureCompositingInput
¶
-
class
unreal.
MediaTextureCompositingInput
(outer=None, name='None')¶ Bases:
unreal.CompositingMediaInput
Media Texture Compositing Input
C++ Source:
Plugin: Composure
Module: Composure
File: CompositingElementInputs.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Enabledintermediate
(bool): [Read-Write] Marks this pass for ‘internal use only’ - prevents it from being exposed to parent elements. When set, render target resources used by this element will be reused. For inputs, all ‘Intermediate’ passes are available to the first transform pass, and released after that.media_source
(MediaTexture): [Read-Write] Media Sourcemedia_transform_material
(CompositingMaterial): [Read-Write] Media Transform Materialpass_name
(Name): [Read-Write] Pass Name
-
property
media_source
¶ [Read-Only] Media Source
- Type