unreal.MeshComponentUpdateFlag
¶
-
class
unreal.
MeshComponentUpdateFlag
¶ Bases:
unreal.EnumBase
deprecated: ‘MeshComponentUpdateFlag’ was renamed to ‘VisibilityBasedAnimTickOption’.
-
ALWAYS_TICK_POSE
¶ Always Tick, but Refresh BoneTransforms only when rendered.
- Type
1
-
ALWAYS_TICK_POSE_AND_REFRESH_BONES
¶ Always Tick and Refresh BoneTransforms whether rendered or not.
- Type
0
-
ONLY_TICK_MONTAGES_WHEN_NOT_RENDERED
¶ When rendered Tick Pose and Refresh Bone Transforms, otherwise, just update montages and skip everything else. (AnimBP graph will not be updated).
- Type
2
-
ONLY_TICK_POSE_WHEN_RENDERED
¶ Tick only when rendered, and it will only RefreshBoneTransforms when rendered.
- Type
3
-