unreal.MeshDefeaturingParameterObject

class unreal.MeshDefeaturingParameterObject(outer=None, name='None')

Bases: unreal.Object

Mesh Defeaturing Parameter Object

C++ Source:

  • Plugin: StaticMeshEditorExtension

  • Module: MeshProcessingLibrary

  • File: MeshProcessingLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fill_blind_holes (bool): [Read-Write] Enable filling of non emerging (blind) holes with diameter smaller than a given maximum

  • fill_through_holes (bool): [Read-Write] Enable filling of through holes with diameter smaller than a given maximum

  • filled_hole_max_depth (float): [Read-Write] Maximum depth of blind holes to fill

  • filled_hole_max_diameter (float): [Read-Write] Maximum diameter of blind holes to fill

  • protrusion_max_diameter (float): [Read-Write] Maximum diameter of protrusions to remove

  • protrusion_max_height (float): [Read-Write] Maximum height of protrusions to remove

  • remove_protrusions (bool): [Read-Write] Remove bumps under a maximal height

  • through_hole_max_diameter (float): [Read-Write] Maximum diameter of through holes to fill

property fill_blind_holes

[Read-Write] Enable filling of non emerging (blind) holes with diameter smaller than a given maximum

Type

(bool)

property fill_through_holes

[Read-Write] Enable filling of through holes with diameter smaller than a given maximum

Type

(bool)

property filled_hole_max_depth

[Read-Write] Maximum depth of blind holes to fill

Type

(float)

property filled_hole_max_diameter

[Read-Write] Maximum diameter of blind holes to fill

Type

(float)

property protrusion_max_diameter

[Read-Write] Maximum diameter of protrusions to remove

Type

(float)

property protrusion_max_height

[Read-Write] Maximum height of protrusions to remove

Type

(float)

property remove_protrusions

[Read-Write] Remove bumps under a maximal height

Type

(bool)

property through_hole_max_diameter

[Read-Write] Maximum diameter of through holes to fill

Type

(float)