unreal.MobilePendingContent
¶
-
class
unreal.
MobilePendingContent
(outer=None, name='None')¶ Bases:
unreal.MobileInstalledContent
Mobile Pending Content
C++ Source:
Plugin: MobilePatchingUtils
Module: MobilePatchingUtils
File: MobilePatchingLibrary.h
-
get_download_size
() → float¶ Get the total download size for this content installation
- Returns
- Return type
-
get_download_speed
() → float¶ Get the current download speed in megabytes per second. Valid during installation
- Returns
- Return type
-
get_install_progress
() → float¶ Get the current installation progress. Between 0 and 1 for known progress, or less than 0 for unknown progress
- Returns
- Return type
-
get_required_disk_space
() → float¶ Get the required disk space in megabytes for this content installation
- Returns
- Return type
-
get_total_downloaded_size
() → float¶ Get the total downloaded size in megabytes. Valid during installation
- Returns
- Return type
-
start_install
(on_succeeded, on_failed) → None¶ Attempt to download and install remote content. User can choose to mount installed content into the game.
- Parameters
on_succeeded (OnContentInstallSucceeded) –
on_failed (OnContentInstallFailed) –