unreal.MobilePendingContent

class unreal.MobilePendingContent(outer=None, name='None')

Bases: unreal.MobileInstalledContent

Mobile Pending Content

C++ Source:

  • Plugin: MobilePatchingUtils

  • Module: MobilePatchingUtils

  • File: MobilePatchingLibrary.h

get_download_size()float

Get the total download size for this content installation

Returns

Return type

float

get_download_speed()float

Get the current download speed in megabytes per second. Valid during installation

Returns

Return type

float

get_download_status_text()Text

Get Download Status Text

Returns

Return type

Text

get_install_progress()float

Get the current installation progress. Between 0 and 1 for known progress, or less than 0 for unknown progress

Returns

Return type

float

get_required_disk_space()float

Get the required disk space in megabytes for this content installation

Returns

Return type

float

get_total_downloaded_size()float

Get the total downloaded size in megabytes. Valid during installation

Returns

Return type

float

start_install(on_succeeded, on_failed)None

Attempt to download and install remote content. User can choose to mount installed content into the game.

Parameters