unreal.MockPhysicsInputCmd

class unreal.MockPhysicsInputCmd(movement_input=[0.0, 0.0, 0.0], jumped_pressed=False, charge_pressed=False)

Bases: unreal.StructBase

Making this a blueprint type to that it can be filled out by BPs.

C++ Source:

  • Plugin: NetworkPredictionExtras

  • Module: NetworkPredictionExtras

  • File: MockPhysicsSimulation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • charge_pressed (bool): [Read-Write] Charge Pressed

  • jumped_pressed (bool): [Read-Write] Jumped Pressed

  • movement_input (Vector): [Read-Write] Movement Input

property charge_pressed

[Read-Write] Charge Pressed

Type

(bool)

property jumped_pressed

[Read-Write] Jumped Pressed

Type

(bool)

property movement_input

[Read-Write] Movement Input

Type

(Vector)