unreal.ModifyFrequency
¶
-
class
unreal.
ModifyFrequency
¶ Bases:
unreal.EnumBase
deprecated: ‘ModifyFrequency’ was renamed to ‘ComponentMobility’.
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MOVABLE
¶ Movable objects can be moved and changed in game. - Totally dynamic - Can cast dynamic shadows - Slowest rendering
- Type
2
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STATIC
¶ Static objects cannot be moved or changed in game. - Allows baked lighting - Fastest rendering
- Type
0
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STATIONARY
¶ A stationary light will only have its shadowing and bounced lighting from static geometry baked by Lightmass, all other lighting will be dynamic. - It can change color and intensity in game. - Can’t move - Allows partial baked lighting - Dynamic shadows
- Type
1
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