unreal.MonoWaveTableSynthPreset
¶
-
class
unreal.
MonoWaveTableSynthPreset
(outer=None, name='None')¶ Bases:
unreal.Object
UStruct Mono Wave Table Synth Preset
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SynthComponentMonoWaveTable.h
Editor Properties: (see get_editor_property/set_editor_property)
lock_keyframes_to_grid
(int32): [Read-Write] How many evenly-spaced keyframes to use when LockKeyframesToGrid is truelock_keyframes_to_grid_bool
(bool): [Read-Write] Lock wavetables to evenly spaced keyframes that can be edited vertically only (will re-sample)normalize_wave_tables
(bool): [Read-Write] Normalize the WaveTable data? False will allow clipping, True will normalize the tables when sent to the synth for renderingpreset_name
(str): [Read-Write] Name the presetwave_table
(Array(RuntimeFloatCurve)): [Read-Write] Wave Table Editorwave_table_resolution
(int32): [Read-Write] How many samples will be taken of the curve from time = [0.0, 1.0]
-
property
lock_keyframes_to_grid
¶ [Read-Only] How many evenly-spaced keyframes to use when LockKeyframesToGrid is true
- Type
(int32)
-
property
lock_keyframes_to_grid_bool
¶ [Read-Only] Lock wavetables to evenly spaced keyframes that can be edited vertically only (will re-sample)
- Type
(bool)
-
property
normalize_wave_tables
¶ [Read-Write] Normalize the WaveTable data? False will allow clipping, True will normalize the tables when sent to the synth for rendering
- Type
(bool)
-
property
wave_table
¶ [Read-Only] Wave Table Editor
- Type
-
property
wave_table_resolution
¶ [Read-Only] How many samples will be taken of the curve from time = [0.0, 1.0]
- Type
(int32)