unreal.MoviePipelineAppleProResOutput
¶
-
class
unreal.
MoviePipelineAppleProResOutput
(outer=None, name='None')¶ Bases:
unreal.MoviePipelineVideoOutputBase
Forward Declare
C++ Source:
Plugin: AppleProResMedia
Module: AppleProResMedia
File: MoviePipelineAppleProResOutput.h
Editor Properties: (see get_editor_property/set_editor_property)
codec
(AppleProResEncoderCodec): [Read-Write] Which Apple ProRes codec should we use? See Apple documentation for more specifics. Uses Rec 709 color primaries.drop_frame_timecode
(bool): [Read-Write] Should the embedded timecode track be written using drop-frame format? Only applicable if the sequence framerate is 29.97max_number_of_encoding_threads
(int32): [Read-Write] What is the maximum number of threads the encoder should use to encode frames with? Zero means auto-determine based on hardware.override_maximum_encoding_threads
(bool): [Read-Write] Should we override the maximum number of encoding threads?
-
property
codec
¶ [Read-Write] Which Apple ProRes codec should we use? See Apple documentation for more specifics. Uses Rec 709 color primaries.
- Type
-
property
drop_frame_timecode
¶ [Read-Write] Should the embedded timecode track be written using drop-frame format? Only applicable if the sequence framerate is 29.97
- Type
(bool)
-
property
max_number_of_encoding_threads
¶ [Read-Write] What is the maximum number of threads the encoder should use to encode frames with? Zero means auto-determine based on hardware.
- Type
(int32)