unreal.MoviePipelineConsoleVariableSetting
¶
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class
unreal.
MoviePipelineConsoleVariableSetting
(outer=None, name='None')¶ Bases:
unreal.MoviePipelineSetting
Movie Pipeline Console Variable Setting
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineSettings
File: MoviePipelineConsoleVariableSetting.h
Editor Properties: (see get_editor_property/set_editor_property)
console_variables
(Map(str, float)): [Read-Write] An array of key/value pairs for console variable name and the value you wish to set for that cvar. The existing value will automatically be cached and restored afterwards.end_console_commands
(Array(str)): [Read-Write] An array of console commands to execute when this shot is finished. Used to restore changes made by StartConsoleCommands.start_console_commands
(Array(str)): [Read-Write] An array of console commands to execute when this shot is started. If you need to restore the value after the shot, add a matching entry in the EndConsoleCommands array. Because they are commands and not values we cannot save the preivous value automatically.
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property
console_variables
¶ [Read-Write] An array of key/value pairs for console variable name and the value you wish to set for that cvar. The existing value will automatically be cached and restored afterwards.
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property
end_console_commands
¶ [Read-Write] An array of console commands to execute when this shot is finished. Used to restore changes made by StartConsoleCommands.
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property
start_console_commands
¶ [Read-Write] An array of console commands to execute when this shot is started. If you need to restore the value after the shot, add a matching entry in the EndConsoleCommands array. Because they are commands and not values we cannot save the preivous value automatically.