unreal.MoviePipelineTextureStreamingMethod

class unreal.MoviePipelineTextureStreamingMethod

Bases: unreal.EnumBase

EMovie Pipeline Texture Streaming Method

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MoviePipelineGameOverrideSetting.h

DISABLED

Disable the Texture Streaming system. Requires the highest amount of VRAM, but helps if Fully Load Used Textures still has blurry textures.

Type

1

FULLY_LOAD

Fully load used textures instead of progressively streaming them in over multiple frames. Requires less VRAM but can occasionally still results in blurry textures.

Type

2

NONE

This will not change the texture streaming method / cvars the users has set.

Type

0