unreal.MoviePipelineTextureStreamingMethod
¶
-
class
unreal.
MoviePipelineTextureStreamingMethod
¶ Bases:
unreal.EnumBase
EMovie Pipeline Texture Streaming Method
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MoviePipelineGameOverrideSetting.h
-
DISABLED
¶ Disable the Texture Streaming system. Requires the highest amount of VRAM, but helps if Fully Load Used Textures still has blurry textures.
- Type
1
-
FULLY_LOAD
¶ Fully load used textures instead of progressively streaming them in over multiple frames. Requires less VRAM but can occasionally still results in blurry textures.
- Type
2
-
NONE
¶ This will not change the texture streaming method / cvars the users has set.
- Type
0