unreal.MoviePipelineWaveOutput

class unreal.MoviePipelineWaveOutput(outer=None, name='None')

Bases: unreal.MoviePipelineOutputBase

Movie Pipeline Wave Output

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineRenderPasses

  • File: MoviePipelineWaveOutput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • file_name_format (str): [Read-Write] What format string should the final files use? Can include folder prefixes, and format string ({shot_name}, etc.)

property file_name_format

[Read-Write] What format string should the final files use? Can include folder prefixes, and format string ({shot_name}, etc.)

Type

(str)