unreal.MoviePipelineWaveOutput
¶
-
class
unreal.
MoviePipelineWaveOutput
(outer=None, name='None')¶ Bases:
unreal.MoviePipelineOutputBase
Movie Pipeline Wave Output
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineRenderPasses
File: MoviePipelineWaveOutput.h
Editor Properties: (see get_editor_property/set_editor_property)
file_name_format
(str): [Read-Write] What format string should the final files use? Can include folder prefixes, and format string ({shot_name}, etc.)