unreal.MovieSceneControlRigParameterSection
¶
-
class
unreal.
MovieSceneControlRigParameterSection
(outer=None, name='None')¶ Bases:
unreal.MovieSceneParameterSection
Movie scene section that controls animation controller animation
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: MovieSceneControlRigParameterSection.h
Editor Properties: (see get_editor_property/set_editor_property)
additive
(bool): [Read-Write] Blend this track in additively (using the reference pose as a base)apply_bone_filter
(bool): [Read-Write] Only apply bones that are in the filterbone_filter
(InputBlendPose): [Read-Write] Per-bone filter to apply to our animationeasing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsis_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)