unreal.MovieSceneScriptingEventChannel
¶
-
class
unreal.
MovieSceneScriptingEventChannel
(outer=None, name='None')¶ Bases:
unreal.MovieSceneScriptingChannel
Movie Scene Scripting Event Channel
C++ Source:
Plugin: SequencerScripting
Module: SequencerScripting
File: MovieSceneScriptingEvent.h
-
add_key
(time, new_value, sub_frame=0.0, time_unit=SequenceTimeUnit.DISPLAY_RATE) → MovieSceneScriptingEventKey¶ Add a key to this channel. This initializes a new key and returns a reference to it.
- Parameters
time (FrameNumber) – The frame this key should go on. Respects TimeUnit to determine if it is a display rate frame or a tick resolution frame.
new_value (MovieSceneEvent) – The value that this key should be created with.
sub_frame (float) – Optional [0-1) clamped sub-frame to put this key on. Ignored if TimeUnit is set to Tick Resolution.
time_unit (SequenceTimeUnit) – Is the specified InTime in Display Rate frames or Tick Resolution.
- Returns
The key that was created with the specified values at the specified time.
- Return type
-
get_keys
()¶ Gets all of the keys in this channel.
- Returns
An array of UMovieSceneScriptingEventKey’s contained by this channel. Returns all keys even if clipped by the owning section’s boundaries or outside of the current sequence play range.
- Return type
-
remove_key
(key) → None¶ Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel.
- Parameters
key (MovieSceneScriptingKey) –