unreal.MovieSceneSequenceLoopCount
¶
-
class
unreal.
MovieSceneSequenceLoopCount
(value=0)¶ Bases:
unreal.StructBase
POD struct that represents a number of loops where -1 signifies infinite looping, 0 means no loops, etc Defined as a struct rather than an int so a property type customization can be bound to it
C++ Source:
Module: MovieScene
File: MovieSceneSequencePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
value
(int32): [Read-Write] Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping
-
property
value
¶ [Read-Write] Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping
- Type
(int32)