unreal.MovieSceneSkeletalAnimationParams

class unreal.MovieSceneSkeletalAnimationParams(animation=None, first_loop_start_frame_offset=[0], start_frame_offset=[0], end_frame_offset=[0], play_rate=1.0, reverse=False, slot_name='DefaultSlot', skip_anim_notifiers=False)

Bases: unreal.StructBase

Movie Scene Skeletal Animation Params

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneSkeletalAnimationSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation (AnimSequenceBase): [Read-Write] The animation this section plays

  • end_frame_offset (FrameNumber): [Read-Write] The offset into the end of the animation clip

  • first_loop_start_frame_offset (FrameNumber): [Read-Write] The offset into the beginning of the animation clip for the first loop of play.

  • force_custom_mode (bool): [Read-Write] If on animation sequence will always play when active even if the animation is controlled by a Blueprint or Anim Instance Class

  • play_rate (float): [Read-Write] The playback rate of the animation clip

  • reverse (bool): [Read-Write] Reverse the playback of the animation clip

  • skip_anim_notifiers (bool): [Read-Write] If on will skip sending animation notifies

  • slot_name (Name): [Read-Write] The slot name to use for the animation

  • start_frame_offset (FrameNumber): [Read-Write] The offset into the beginning of the animation clip

property animation

[Read-Write] The animation this section plays

Type

(AnimSequenceBase)

property end_frame_offset

[Read-Write] The offset into the end of the animation clip

Type

(FrameNumber)

property first_loop_start_frame_offset

[Read-Write] The offset into the beginning of the animation clip for the first loop of play.

Type

(FrameNumber)

property play_rate

[Read-Write] The playback rate of the animation clip

Type

(float)

property reverse

[Read-Write] Reverse the playback of the animation clip

Type

(bool)

property skip_anim_notifiers

[Read-Write] If on will skip sending animation notifies

Type

(bool)

property slot_name

[Read-Write] The slot name to use for the animation

Type

(Name)

property start_frame_offset

[Read-Write] The offset into the beginning of the animation clip

Type

(FrameNumber)