class unreal.MovieSceneSkeletalAnimationTrack(outer=None, name='None')

Bases: unreal.MovieSceneNameableTrack

Handles animation of skeletal mesh actors

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneSkeletalAnimationTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_first_child_of_root (bool): [Read-Write] Whether to blend and adjust the first child node instead of the root, this should be true for blending when the root is static, false if the animations have proper root motion

  • display_name (Text): [Read-Write] The track’s human readable display name.

  • display_options (MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given track

  • eval_options (MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given track

  • show_root_motion_trail (bool): [Read-Write] Whether to show the position of the root for this sections

  • track_tint (Color): [Read-Write] This track’s tint color