unreal.MovieSceneUserImportFBXControlRigSettings
¶
-
class
unreal.
MovieSceneUserImportFBXControlRigSettings
(outer=None, name='None')¶ Bases:
unreal.Object
Movie Scene User Import FBXControl Rig Settings
C++ Source:
Module: MovieSceneTools
File: MovieSceneToolsUserSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
control_channel_mappings
(Array(ControlToTransformMappings)): [Read-Write] Mappings for how Control Rig Control Attributes Map to the incoming Transformsend_time_range
(FrameNumber): [Read-Write] End Time Range To Importfind_and_replace_strings
(Array(ControlFindReplaceString)): [Read-Write] Strings In Imported Node To Find And Replaceforce_front_x_axis
(bool): [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate system with front X axis instead of -Yimport_onto_selected_controls
(bool): [Read-Write] Whether or not import onto selected controls or all controlsimported_end_time
(FrameNumber): [Read-Only] Imported Fileimported_file_name
(str): [Read-Only] Imported File Nameimported_frame_rate
(str): [Read-Only] Incoming File Frame Rateimported_node_names
(Array(str)): [Read-Only] List Of Imported Names in FBX Fileimported_start_time
(FrameNumber): [Read-Only] Imported File Duration in Secondsinsert_animation
(bool): [Read-Write] Whether or not we insert or replace, by default we insertspecify_time_range
(bool): [Read-Write] Whether to import over specific Time Rangestart_time_range
(FrameNumber): [Read-Write] Start Time Range To Importtime_to_insert_or_replace_animation
(FrameNumber): [Read-Write] Time that we insert or replace the imported animation