unreal.MovieSceneVectorTrack

class unreal.MovieSceneVectorTrack(outer=None, name='None')

Bases: unreal.MovieScenePropertyTrack

Handles manipulation of component transforms in a movie scene

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneVectorTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Text): [Read-Write] The track’s human readable display name.

  • display_options (MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given track

  • eval_options (MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given track

  • track_tint (Color): [Read-Write] This track’s tint color

get_num_channels_used() → int32

Get the number of channels used for this track

Returns

The number of channels used for this track

Return type

int32

set_num_channels_used(num_channels_used)None

Set the number of channels used for this track

Parameters

num_channels_used (int32) – The number of channels to use for this track