unreal.NamedVector

class unreal.NamedVector(value=[0.0, 0.0, 0.0], name='None')

Bases: unreal.StructBase

A named float

C++ Source:

  • Module: Engine

  • File: AnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name

  • value (Vector): [Read-Write] Value

property name

[Read-Write] Name

Type

(Name)

property value

[Read-Write] Value

Type

(Vector)