unreal.NaturalSoundFalloffMode
¶
-
class
unreal.
NaturalSoundFalloffMode
¶ Bases:
unreal.EnumBase
ENatural Sound Falloff Mode
C++ Source:
Module: Engine
File: Attenuation.h
-
CONTINUES
¶ (Default) Continues attenuating pass falloff max using volume value specified at the max falloff distance’s bounds
- Type
0
-
HOLD
¶ Holds the volume value specified at the shapes falloff bounds
- Type
2
-
SILENT
¶ Sound goes silent upon leaving the shape
- Type
1