unreal.NaturalSoundFalloffMode

class unreal.NaturalSoundFalloffMode

Bases: unreal.EnumBase

ENatural Sound Falloff Mode

C++ Source:

  • Module: Engine

  • File: Attenuation.h

CONTINUES

(Default) Continues attenuating pass falloff max using volume value specified at the max falloff distance’s bounds

Type

0

HOLD

Holds the volume value specified at the shapes falloff bounds

Type

2

SILENT

Sound goes silent upon leaving the shape

Type

1