unreal.NavArea_Obstacle
¶
-
class
unreal.
NavArea_Obstacle
(outer=None, name='None')¶ Bases:
unreal.NavArea
In general represents a high cost area, that shouldn’t be traversed by anyone unless no other path exist.
C++ Source:
Module: NavigationSystem
File: NavArea_Obstacle.h
Editor Properties: (see get_editor_property/set_editor_property)
default_cost
(float): [Read-Write] travel cost multiplier for path distancedraw_color
(Color): [Read-Write] area color in navigation viewfixed_area_entering_cost
(float): [Read-Write] entering costsupported_agents
(NavAgentSelector): [Read-Write] restrict area only to specified agents