unreal.NavDataConfig

class unreal.NavDataConfig(can_crouch=False, can_jump=False, can_walk=False, can_swim=False, can_fly=False, agent_radius=35.0, agent_height=144.0, agent_step_height=- 1.0, nav_walking_search_height_scale=0.5, preferred_nav_data=[''], name='Default', color=[0, 255, 140, 164], default_query_extent=[50.0, 50.0, 250.0], nav_data_class=None)

Bases: unreal.NavAgentProperties

Nav Data Config

C++ Source:

  • Module: Engine

  • File: NavigationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • agent_height (float): [Read-Write] Total height of the capsule used for navigation/pathfinding.

  • agent_radius (float): [Read-Write] Radius of the capsule used for navigation/pathfinding.

  • agent_step_height (float): [Read-Write] Step height to use, or -1 for default value from navdata’s config.

  • can_crouch (bool): [Read-Write] If true, this Pawn is capable of crouching.

  • can_fly (bool): [Read-Write] If true, this Pawn is capable of flying.

  • can_jump (bool): [Read-Write] If true, this Pawn is capable of jumping.

  • can_swim (bool): [Read-Write] If true, this Pawn is capable of swimming or moving through fluid volumes.

  • can_walk (bool): [Read-Write] If true, this Pawn is capable of walking or moving on the ground.

  • color (Color): [Read-Write] Color used to represent this agent in the editor and for debugging

  • default_query_extent (Vector): [Read-Write] Rough size of this agent, used when projecting unto navigation mesh

  • name (Name): [Read-Write] Internal/debug name of this agent

  • nav_data_class (Class): [Read-Write] Class to use when spawning navigation data instance

  • nav_walking_search_height_scale (float): [Read-Write] Scale factor to apply to height of bounds when searching for navmesh to project to when nav walking

  • preferred_nav_data (SoftClassPath): [Read-Write] Type of navigation data used by agent, null means “any”

property color

[Read-Write] Color used to represent this agent in the editor and for debugging

Type

(Color)

property default_query_extent

[Read-Only] Rough size of this agent, used when projecting unto navigation mesh

Type

(Vector)

property name

[Read-Write] Internal/debug name of this agent

Type

(Name)

property nav_data_class

[Read-Write] Class to use when spawning navigation data instance

Type

(Class)

property navigation_data_class_name

‘navigation_data_class_name’ was renamed to ‘nav_data_class’.

Type

deprecated