unreal.NavDataConfig
¶
-
class
unreal.
NavDataConfig
(can_crouch=False, can_jump=False, can_walk=False, can_swim=False, can_fly=False, agent_radius=35.0, agent_height=144.0, agent_step_height=- 1.0, nav_walking_search_height_scale=0.5, preferred_nav_data=[''], name='Default', color=[0, 255, 140, 164], default_query_extent=[50.0, 50.0, 250.0], nav_data_class=None)¶ Bases:
unreal.NavAgentProperties
Nav Data Config
C++ Source:
Module: Engine
File: NavigationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
agent_height
(float): [Read-Write] Total height of the capsule used for navigation/pathfinding.agent_radius
(float): [Read-Write] Radius of the capsule used for navigation/pathfinding.agent_step_height
(float): [Read-Write] Step height to use, or -1 for default value from navdata’s config.can_crouch
(bool): [Read-Write] If true, this Pawn is capable of crouching.can_fly
(bool): [Read-Write] If true, this Pawn is capable of flying.can_jump
(bool): [Read-Write] If true, this Pawn is capable of jumping.can_swim
(bool): [Read-Write] If true, this Pawn is capable of swimming or moving through fluid volumes.can_walk
(bool): [Read-Write] If true, this Pawn is capable of walking or moving on the ground.color
(Color): [Read-Write] Color used to represent this agent in the editor and for debuggingdefault_query_extent
(Vector): [Read-Write] Rough size of this agent, used when projecting unto navigation meshname
(Name): [Read-Write] Internal/debug name of this agentnav_data_class
(Class): [Read-Write] Class to use when spawning navigation data instancenav_walking_search_height_scale
(float): [Read-Write] Scale factor to apply to height of bounds when searching for navmesh to project to when nav walkingpreferred_nav_data
(SoftClassPath): [Read-Write] Type of navigation data used by agent, null means “any”
-
property
color
¶ [Read-Write] Color used to represent this agent in the editor and for debugging
- Type
(Color)
-
property
default_query_extent
¶ [Read-Only] Rough size of this agent, used when projecting unto navigation mesh
- Type
(Vector)
-
property
nav_data_class
¶ [Read-Write] Class to use when spawning navigation data instance
- Type
(Class)
-
property
navigation_data_class_name
¶ ‘navigation_data_class_name’ was renamed to ‘nav_data_class’.
- Type
deprecated