unreal.NavigationPath
¶
-
class
unreal.
NavigationPath
(outer=None, name='None')¶ Bases:
unreal.Object
UObject wrapper for FNavigationPath
C++ Source:
Module: NavigationSystem
File: NavigationPath.h
Editor Properties: (see get_editor_property/set_editor_property)
path_points
(Array(Vector)): [Read-Write] Path Pointspath_updated_notifier
(OnNavigationPathUpdated): [Read-Write] Path Updated Notifierrecalculate_on_invalidation
(NavigationOptionFlag): [Read-Write] Recalculate on Invalidation
-
enable_debug_drawing
(should_draw_debug_data, path_color=[0.0, 0.0, 0.0, 0.0]) → None¶ Enable Debug Drawing
- Parameters
should_draw_debug_data (bool) –
path_color (LinearColor) –
-
enable_recalculation_on_invalidation
(do_recalculation) → None¶ if enabled path will request recalculation if it gets invalidated due to a change to underlying navigation
- Parameters
do_recalculation (NavigationOptionFlag) –
-
get_path_lenght
()¶ deprecated: ‘get_path_lenght’ was renamed to ‘get_path_length’.
-
property
path_updated_notifier
¶ [Read-Write] Path Updated Notifier
- Type
-
property
recalculate_on_invalidation
¶ [Read-Only] Recalculate on Invalidation
- Type