unreal.NetDormancy
¶
-
class
unreal.
NetDormancy
¶ Bases:
unreal.EnumBase
Describes if an actor can enter a low network bandwidth dormant mode
C++ Source:
Module: Engine
File: EngineTypes.h
-
DORM_AWAKE
¶ This actor can go dormant, but is not currently dormant. Game code will tell it when it go dormant.
- Type
1
-
DORM_DORMANT_ALL
¶ This actor wants to go fully dormant for all connections.
- Type
2
-
DORM_DORMANT_PARTIAL
¶ This actor may want to go dormant for some connections, GetNetDormancy() will be called to find out which.
- Type
3
-
DORM_INITIAL
¶ This actor is initially dormant for all connection if it was placed in map.
- Type
4
-
DORM_NEVER
¶ This actor can never go network dormant.
- Type
0