unreal.NiagaraCullReaction
¶
-
class
unreal.
NiagaraCullReaction
¶ Bases:
unreal.EnumBase
Controls what action is taken by a Niagara system that fails it’s cull checks.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraEffectType.h
-
DEACTIVATE
¶ The system instance will be deactivated. Particles will be allowed to die naturally. It will not be reactivated automatically by the scalability system.
- Type
0
-
DEACTIVATE_IMMEDIATE
¶ The system instance will be deactivated and particles killed immediately. It will not be reactivated automatically by the scalability system.
- Type
1
-
DEACTIVATE_IMMEDIATE_RESUME
¶ The system instance will be deactivated and particles killed immediately. Will reactivate when it passes cull tests again.
- Type
3
-
DEACTIVATE_RESUME
¶ The system instance will be deactivated. Particles will be allowed to die naturally. Will reactivate when it passes cull tests again.
- Type
2