unreal.NiagaraDataInterfaceArrayFloat2
¶
-
class
unreal.
NiagaraDataInterfaceArrayFloat2
(outer=None, name='None')¶ Bases:
unreal.NiagaraDataInterfaceArray
Niagara Data Interface Array Float 2
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceArrayFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
float_data
(Array(Vector2D)): [Read-Write] Float Datamax_elements
(int32): [Read-Write] When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.