unreal.NiagaraDataInterfaceArrayInt32
¶
-
class
unreal.
NiagaraDataInterfaceArrayInt32
(outer=None, name='None')¶ Bases:
unreal.NiagaraDataInterfaceArray
Niagara Data Interface Array Int 32
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceArrayInt.h
Editor Properties: (see get_editor_property/set_editor_property)
int_data
(Array(int32)): [Read-Write] Int Datamax_elements
(int32): [Read-Write] When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.