unreal.NiagaraDataInterfaceRenderTarget2DArray
¶
-
class
unreal.
NiagaraDataInterfaceRenderTarget2DArray
(outer=None, name='None')¶ Bases:
unreal.NiagaraDataInterfaceRWBase
Niagara Data Interface Render Target 2DArray
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceRenderTarget2DArray.h
Editor Properties: (see get_editor_property/set_editor_property)
iteration_shader_stages
(Set(int32)): [Read-Write] Iteration Shader Stagesoutput_shader_stages
(Set(int32)): [Read-Write] Output Shader Stagesoverride_format
(bool): [Read-Write] Override Formatoverride_render_target_format
(TextureRenderTargetFormat): [Read-Write] When enabled overrides the format of the render target, otherwise uses the project default setting.preview_render_target
(bool): [Read-Write] Preview Render Targetrender_target_user_parameter
(NiagaraUserParameterBinding): [Read-Write] When valid the user parameter is used as the render target rather than creating one internal, note that the input render target will be adjusted by the Niagara simulationsize
(IntVector): [Read-Write] Size