class unreal.NiagaraDataInterfaceRenderTargetVolume(outer=None, name='None')

Bases: unreal.NiagaraDataInterfaceRWBase

Niagara Data Interface Render Target Volume

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceRenderTargetVolume.h

Editor Properties: (see get_editor_property/set_editor_property)

  • iteration_shader_stages (Set(int32)): [Read-Write] Iteration Shader Stages

  • output_shader_stages (Set(int32)): [Read-Write] Output Shader Stages

  • override_format (bool): [Read-Write] Override Format

  • override_render_target_format (TextureRenderTargetFormat): [Read-Write] When enabled overrides the format of the render target, otherwise uses the project default setting.

  • preview_render_target (bool): [Read-Write] Preview Render Target

  • render_target_user_parameter (NiagaraUserParameterBinding): [Read-Write] When valid the user parameter is used as the render target rather than creating one internal, note that the input render target will be adjusted by the Niagara simulation

  • size (IntVector): [Read-Write] Size