class unreal.NiagaraEffectType(outer=None, name='None')

Bases: unreal.Object

Contains settings and working data shared among many NiagaraSystems that share some commonality of type. For example ImpactFX vs EnvironmentalFX.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraEffectType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cull_reaction (NiagaraCullReaction): [Read-Write] How effects of this type react when they fail the cull checks.

  • emitter_scalability_settings (NiagaraEmitterScalabilitySettingsArray): [Read-Write] Emitter Scalability Settings

  • significance_handler (NiagaraSignificanceHandler): [Read-Write] Used to determine the relative significance of FX in the scene which is used in other scalability systems such as instance count culling.

  • system_scalability_settings (NiagaraSystemScalabilitySettingsArray): [Read-Write] System Scalability Settings

  • update_frequency (NiagaraScalabilityUpdateFrequency): [Read-Write] How regularly effects of this type are checked for scalability.