unreal.NiagaraEffectType
¶
-
class
unreal.
NiagaraEffectType
(outer=None, name='None')¶ Bases:
unreal.Object
Contains settings and working data shared among many NiagaraSystems that share some commonality of type. For example ImpactFX vs EnvironmentalFX.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraEffectType.h
Editor Properties: (see get_editor_property/set_editor_property)
cull_reaction
(NiagaraCullReaction): [Read-Write] How effects of this type react when they fail the cull checks.emitter_scalability_settings
(NiagaraEmitterScalabilitySettingsArray): [Read-Write] Emitter Scalability Settingssignificance_handler
(NiagaraSignificanceHandler): [Read-Write] Used to determine the relative significance of FX in the scene which is used in other scalability systems such as instance count culling.system_scalability_settings
(NiagaraSystemScalabilitySettingsArray): [Read-Write] System Scalability Settingsupdate_frequency
(NiagaraScalabilityUpdateFrequency): [Read-Write] How regularly effects of this type are checked for scalability.