unreal.NiagaraMeshFacingMode
¶
-
class
unreal.
NiagaraMeshFacingMode
¶ Bases:
unreal.EnumBase
This enum decides how a mesh particle will orient its “facing” axis relative to camera. Must keep these in sync with NiagaraMeshVertexFactory.ush
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraMeshRendererProperties.h
-
CAMERA_PLANE
¶ Has the mesh local-space X-axis point towards the closest point on the camera view plane.
- Type
3
-
CAMERA_POSITION
¶ Has the mesh local-space X-axis point towards the camera’s position.
- Type
2
-
DEFAULT
¶ Ignores the camera altogether. The mesh aligns its local-space X-axis with the particles’ local-space X-axis, after transforming by the Particles.Transform vector (if it exists).
- Type
0
-
VELOCITY
¶ The mesh aligns it’s local-space X-axis with the particle’s Particles.Velocity vector.
- Type
1