unreal.NiagaraParameterCollectionInstance
¶
-
class
unreal.
NiagaraParameterCollectionInstance
(outer=None, name='None')¶ Bases:
unreal.Object
Niagara Parameter Collection Instance
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraParameterCollection.h
Editor Properties: (see get_editor_property/set_editor_property)
collection
(NiagaraParameterCollection): [Read-Write] TODO: Abstract to some interface to allow a hierarchy like UMaterialInstance?
-
get_bool_parameter
(variable_name) → bool¶ Accessors from Blueprint. For now just exposing common types but ideally we can expose any somehow in future.
-
get_color_parameter
(variable_name) → LinearColor¶ Get Color Parameter
- Parameters
variable_name (str) –
- Returns
- Return type
-
get_int_parameter
(variable_name) → int32¶ Get Int Parameter
- Parameters
variable_name (str) –
- Returns
- Return type
int32
-
set_color_parameter
(variable_name, value) → None¶ Set Color Parameter
- Parameters
variable_name (str) –
value (LinearColor) –
-
set_int_parameter
(variable_name, value) → None¶ Set Int Parameter
- Parameters
variable_name (str) –
value (int32) –