unreal.NiagaraRendererSourceDataMode
¶
-
class
unreal.
NiagaraRendererSourceDataMode
¶ Bases:
unreal.EnumBase
This enum decides how a renderer will attempt to process the incoming data from the stack.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraCommon.h
-
EMITTER
¶ The renderer will draw only one element per Emitter. It can only pull in data from Emitter/User/or System namespaces when drawing the single element.
- Type
1
-
PARTICLES
¶ The renderer will draw particle data, but can potentially pull in data from the Emitter/User/or System namespaces when drawing each Particle.
- Type
0