unreal.NiagaraRibbonUVDistributionMode
¶
-
class
unreal.
NiagaraRibbonUVDistributionMode
¶ Bases:
unreal.EnumBase
Specifies options for distributing UV values across ribbon segments.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraRibbonRendererProperties.h
-
SCALED_UNIFORMLY
¶ Ribbon UVs will be scaled to the 0-1 range and distributed evenly across uv segments regardless of segment length.
- Type
0
-
SCALED_USING_RIBBON_SEGMENT_LENGTH
¶ Ribbon UVs will be scaled to the 0-1 range and will be distributed along the ribbon segments based on their length, i.e. short segments get less UV range and large segments get more.
- Type
1
-
TILED_OVER_RIBBON_LENGTH
¶ This is not equivalent to distance tiling which tiles over owner distance traveled, this requires per particle U override values and can be setup with modules.
- Type
2
- Type
Ribbon UVs will be tiled along the length of the ribbon based on segment length and the Tile Over Length Scale value. NOTE