unreal.NiagaraScalabilityUpdateFrequency

class unreal.NiagaraScalabilityUpdateFrequency

Bases: unreal.EnumBase

Controls how often should we update scalability states for these effects.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraEffectType.h

CONTINUOUS

Scalability will be checked every frame.

Type

4

HIGH

Scalability will be checked regularly.

Type

3

LOW

Scalability will be checked infrequently.

Type

1

MEDIUM

Scalability will be occasionally.

Type

2

SPAWN_ONLY

Scalability will be checked only on spawn.

Type

0