unreal.NiagaraScalabilityUpdateFrequency
¶
-
class
unreal.
NiagaraScalabilityUpdateFrequency
¶ Bases:
unreal.EnumBase
Controls how often should we update scalability states for these effects.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraEffectType.h
-
CONTINUOUS
¶ Scalability will be checked every frame.
- Type
4
-
HIGH
¶ Scalability will be checked regularly.
- Type
3
-
LOW
¶ Scalability will be checked infrequently.
- Type
1
-
MEDIUM
¶ Scalability will be occasionally.
- Type
2
-
SPAWN_ONLY
¶ Scalability will be checked only on spawn.
- Type
0