unreal.NiagaraScriptConversionContext
¶
-
class
unreal.
NiagaraScriptConversionContext
(outer=None, name='None')¶ Bases:
unreal.Object
Wrapper for programmatically adding scripts to a UNiagaraEmitter through a UNiagaraEmitterConversionContext.
C++ Source:
Plugin: CascadeToNiagaraConverter
Module: CascadeToNiagaraConverter
File: NiagaraStackGraphUtilitiesAdapterLibrary.h
-
log
(message, severity, is_verbose=False) → None¶ Log a message to the stack and the niagara message log for the module associated with this script.
- Parameters
message (str) – The message string to display.
severity (NiagaraMessageSeverity) – The severity of the message.
is_verbose (bool) – Whether the message is verbose and should be displayed conditionally.
-
set_parameter
(parameter_name, parameter_input, has_edit_condition=False, edit_condition_value=False) → bool¶ Set a parameter on the Script this Script Conversion Context holds.
- Parameters
parameter_name (str) – The target parameter name.
parameter_input (NiagaraScriptConversionContextInput) – Value to set on the parameter.
has_edit_condition (bool) –
edit_condition_value (bool) –
- Returns
Whether setting the parameter was successful.
- Return type