unreal.NiagaraSystemConversionContext

class unreal.NiagaraSystemConversionContext(outer=None, name='None')

Bases: unreal.Object

Wrapper for modifying a UNiagaraSystem by adding Emitters through UNiagaraEmitterConversionContexts.

C++ Source:

  • Plugin: CascadeToNiagaraConverter

  • Module: CascadeToNiagaraConverter

  • File: NiagaraStackGraphUtilitiesAdapterLibrary.h

add_empty_emitter(new_emitter_name_string)NiagaraEmitterConversionContext

Add an empty emitter to the system and return an emitter conversion context.

Parameters

new_emitter_name_string (str) –

Returns

Return type

NiagaraEmitterConversionContext

cleanup()None

Cleanup

finalize()None

Apply all pending UNiagaraScriptConversionContexts and UNiagaraRendererProperties to the owned UNiagaraEmitterContexts by creating clipboard inputs and pasting them onto the emitter conversion context’s Emitter.