unreal.NiagaraSystemConversionContext
¶
-
class
unreal.
NiagaraSystemConversionContext
(outer=None, name='None')¶ Bases:
unreal.Object
Wrapper for modifying a UNiagaraSystem by adding Emitters through UNiagaraEmitterConversionContexts.
C++ Source:
Plugin: CascadeToNiagaraConverter
Module: CascadeToNiagaraConverter
File: NiagaraStackGraphUtilitiesAdapterLibrary.h
-
add_empty_emitter
(new_emitter_name_string) → NiagaraEmitterConversionContext¶ Add an empty emitter to the system and return an emitter conversion context.
- Parameters
new_emitter_name_string (str) –
- Returns
- Return type