unreal.NiagaraTickBehavior
¶
-
class
unreal.
NiagaraTickBehavior
¶ Bases:
unreal.EnumBase
Niagara ticking behaviour
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraCommon.h
-
FORCE_TICK_FIRST
¶ Niagara will tick in the first tick group (default is TG_PrePhysics).
- Type
2
-
FORCE_TICK_LAST
¶ Niagara will tick in the last tick group (default is TG_LastDemotable).
- Type
3
-
USE_COMPONENT_TICK_GROUP
¶ Niagara will ignore prereqs (attachments / data interface dependencies) and use the tick group set on the component.
- Type
1
-
USE_PREREQS
¶ Niagara will tick after all prereqs have ticked for attachements / data interfaces, this is the safest option.
- Type
0