unreal.OSCModulationMixingStatics
¶
-
class
unreal.
OSCModulationMixingStatics
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
OSCModulation Mixing Statics
C++ Source:
Plugin: OSCModulationMixing
Module: OSCModulationMixing
File: OSCModulationMixingStatics.h
-
classmethod
copy_mix_to_osc_bundle
(world_context_object, mix, bundle) → OSCBundle¶ Converts Control Bus Mix to OSCBundle representation to send over network via OSC protocol
- Parameters
world_context_object (Object) –
mix (SoundControlBusMix) –
bundle (OSCBundle) –
- Returns
bundle (OSCBundle):
- Return type
-
classmethod
copy_stages_to_osc_bundle
(world_context_object, path_address, stages, bundle) → OSCBundle¶ Converts stage array to OSCBundle representation to send over network via OSC protocol
- Parameters
world_context_object (Object) –
path_address (OSCAddress) –
stages (Array(SoundControlBusMixStage)) –
bundle (OSCBundle) –
- Returns
bundle (OSCBundle):
- Return type
-
classmethod
get_mix_load_pattern
() → OSCAddress¶ Returns OSC Address pattern for loading a mix
- Returns
- Return type
-
classmethod
get_osc_bundle_type
(bundle) → OSCModulationBundle¶ Returns whether bundle contains recognized payload of OSC Modulation Data
- Parameters
bundle (OSCBundle) –
- Returns
- Return type
-
classmethod
get_profile_load_path
() → OSCAddress¶ Returns OSC Address path for loading a profile
- Returns
- Return type
-
classmethod
get_profile_save_path
() → OSCAddress¶ Returns OSC Address path for saving a profile
- Returns
- Return type
-
classmethod
osc_bundle_to_stage_values
(world_context_object, bundle) -> (Array(SoundModulationMixValue), mix_path=OSCAddress, bus_paths=Array(OSCAddress), bus_class_names=Array(str))¶ Converts OSCBundle to Control Bus Values & Mix Path from which it came
-
classmethod
request_mix
(world_context_object, client, mix_path) → None¶ Request mix update from server with loaded content.
- Parameters
world_context_object (Object) –
client (OSCClient) –
mix_path (OSCAddress) –