unreal.ObservedComponent
¶
-
class
unreal.
ObservedComponent
¶ Bases:
unreal.StructBase
Observed Component
C++ Source:
Plugin: ChaosCaching
Module: ChaosCaching
File: CacheManagerActor.h
Editor Properties: (see get_editor_property/set_editor_property)
cache_mode
(CacheMode): [Read-Write] How to use the cache - playback or recordcache_name
(Name): [Read-Write] Unique name for the cache, used as a key into the cache collectioncomponent_ref
(ComponentReference): [Read-Write] The component observed by this object for either playback or recordingstart_mode
(StartMode): [Read-Write] How to trigger the cache record or playback, timed will start counting at BeginPlay, Triggered will begin counting from when the owning cache manager is requested to trigger the cache action See: AChaosCacheManager::TriggerObservedComponenttimed_duration
(float): [Read-Write] The time after BeginPlay or a call to AChaosCacheManager::TriggerObservedComponent to wait before beginning the playback or recording of the component