unreal.OcclusionCombineMode
¶
-
class
unreal.
OcclusionCombineMode
¶ Bases:
unreal.EnumBase
Controls how occlusion from Distance Field Ambient Occlusion is combined with Screen Space Ambient Occlusion.
C++ Source:
Module: Engine
File: EngineTypes.h
-
OCM_MINIMUM
¶ Take the minimum occlusion value. This is effective for avoiding over-occlusion from multiple methods, but can result in indoors looking too flat.
- Type
0
-
OCM_MULTIPLY
¶ Multiply together occlusion values from Distance Field Ambient Occlusion and Screen Space Ambient Occlusion. This gives a good sense of depth everywhere, but can cause over-occlusion. SSAO should be tweaked to be less strong compared to Minimum.
- Type
1