unreal.OculusAudioSourceSettings

class unreal.OculusAudioSourceSettings(outer=None, name='None')

Bases: unreal.SpatializationPluginSourceSettingsBase

Oculus Audio Source Settings

C++ Source:

  • Plugin: OculusAudio

  • Module: OculusAudio

  • File: OculusAudioSourceSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attenuation_enabled (bool): [Read-Write] Attenuation Enabled

  • attenuation_range_maximum (float): [Read-Write] Attenuation Range Maximum

  • attenuation_range_minimum (float): [Read-Write] Attenuation Range Minimum

  • early_reflections_enabled (bool): [Read-Write] Early Reflections Enabled

  • reverb_send_level (float): [Read-Write] Reverb Send Level

  • volumetric_radius (float): [Read-Write] Volumetric Radius