unreal.OculusCreateSessionCallbackProxy

class unreal.OculusCreateSessionCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

Exposes CreateSession of the Platform SDK for blueprint use.

C++ Source:

  • Plugin: OnlineSubsystemOculus

  • Module: OnlineSubsystemOculus

  • File: OculusCreateSessionCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (EmptyOnlineDelegate): [Read-Write] Called when there was an error creating the session

  • on_success (EmptyOnlineDelegate): [Read-Write] Called when the session was created successfully

property on_failure

[Read-Write] Called when there was an error creating the session

Type

(EmptyOnlineDelegate)

property on_success

[Read-Write] Called when the session was created successfully

Type

(EmptyOnlineDelegate)