unreal.OculusIdentityCallbackProxy
¶
-
class
unreal.
OculusIdentityCallbackProxy
(outer=None, name='None')¶ Bases:
unreal.OnlineBlueprintCallProxyBase
Exposes the oculus id of the Platform SDK for blueprint use.
C++ Source:
Plugin: OnlineSubsystemOculus
Module: OnlineSubsystemOculus
File: OculusIdentityCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(OculusIdentityFailureResult): [Read-Write] Called when it fails to get the oculus idon_success
(OculusIdentitySuccessResult): [Read-Write] Called when it successfully gets back the oculus id
-
property
on_failure
¶ [Read-Write] Called when it fails to get the oculus id
- Type
-
property
on_success
¶ [Read-Write] Called when it successfully gets back the oculus id
- Type