unreal.OnAllConnectionsClosed

class unreal.OnAllConnectionsClosed(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

All connections have closed and nobody is viewing or interacting with the app. This is an opportunity to reset the app.

C++ Source:

  • Plugin: PixelStreaming

  • Module: PixelStreaming

  • File: PixelStreamerDelegates.h